- GTX 980 OPENGL 4.4 TO OPENGL 4.5 FULL
- GTX 980 OPENGL 4.4 TO OPENGL 4.5 WINDOWS 10
- GTX 980 OPENGL 4.4 TO OPENGL 4.5 SOFTWARE
The test is available in the host_api/Direct3D12_vs_OpenGL/ folder of the code sample pack (files: 09-lighting-mesh-d3d12.xml and 09-lighting-mesh-gl32.xml). You can download both GeeXLab (version 0.9.3.0+ is recommended) and the test from THIS PAGE. This test uses one command list, one PSO, one HLSL program, one mesh and one texture. Since GeeXLab is now available with an OpenGL and a Direct3D 12 renderers, here is a quick benchmark that shows the difference of performance between Direct3D 12 and OpenGL 3.2 in a very simple scene: a phong-textured mesh (a torus to be original) is rendered with various polygon density.
GTX 980 OPENGL 4.4 TO OPENGL 4.5 FULL
It’s not a full support but most of the basic things are available: command lists (CL), pipeline state objects (PSO), constant buffers (CB) and HLSL shaders.Īn introduction to Direct3D programming with GeeXLab is available HERE.
GTX 980 OPENGL 4.4 TO OPENGL 4.5 SOFTWARE
Software in the Public Interest, Inc.GeeXLab, the successor of GLSL Hacker, comes with the support of Direct3D 12.
GTX 980 OPENGL 4.4 TO OPENGL 4.5 WINDOWS 10
OS: Windows 10 Insider Dev Channel 201009 Intel® UHD Graphics for 11th Gen Intel® Processors (Intel® Core™ i3-1110G4 Processor)ĬPU: 11th Generation Intel® Core™ Processor (formerly Tiger Lake) Intel® UHD Graphics for 11th Gen Intel® Processors (Intel® Core™ i3-1115G4 Processor) Intel® Iris® Xe Graphics (Intel® Core™ i5-1135G7 Processor) Intel® Iris® Xe Graphics (Intel® Core™ i5-1130G7 Processor) Intel® Iris® Xe Graphics (Intel® Core™ i7-1165G7 Processor) Intel® Iris® Xe Graphics (Intel® Core™ i7-1185G7 Processor) Intel® Iris® Xe Graphics (Intel® Core™ i7-1160G7 Processor)
OS: Windows 10 Enterprise Insider Preview Build 21301
Intel® UHD Graphics (Intel Atom® 圆413E Processor)ĬPU: Intel® Pentium® Processor J Series, Intel Atom® Processor X Series (formerly Elkhart Lake)ĬPU: Intel® Core™ and Intel® Xeon® Processors (formerly Rocket Lake) Intel® UHD Graphics (Intel Atom® 圆425E Processor) Intel® UHD Graphics (Intel Atom® 圆211E Processor) Intel® UHD Graphics (Intel Atom® 圆200FE Processor) Intel® UHD Graphics (Intel Atom® 圆212RE Processor) Intel® UHD Graphics (Intel Atom® 圆414RE Processor) Intel® UHD Graphics (Intel Atom® 圆427FE Processor) Intel® UHD Graphics (Intel Atom® 圆425RE Processor) Intel® UHD Graphics (Intel® Celeron® Processor N6210) Intel® UHD Graphics (Intel® Celeron® Processor N6211) Intel® UHD Graphics (Intel® Celeron® Processor J6412) Intel® UHD Graphics (Intel® Celeron® Processor J6413) Intel® UHD Graphics (Intel® Pentium® Processor N6415) Intel® UHD Graphics (Intel® Pentium® Processor J6426) Such a lack should not be taken to imply anything about the relative quality of such implementations of older OpenGL versions. A lack of submission results for OpenGL 4.3 or earlier implementations means only that such implementations do not fall into the range for which Adopters are required to make conformance submissions to Khronos. Khronos introduced an Adopter program for OpenGL implementations starting with OpenGL 4.4, and Adopters are only required to submit conformance test results for implementations of OpenGL 4.4 and later versions.